;;; QQ: 67762207
%100
+5
+6
+43
[@main]
#IF
checkpkpoint 2
#SAY
I do not want people like you and the transaction ... \ \
"Close/@exit>
#ELSESAY
Welcome. I have everything here, the weapons, please pick slowly. \
;; "Buy/@buy + (weapons class)" weapons \
"Buy/@buy> Weapons \
"Sell/@sell> Weapons \
"Repair/@repair> Weapons \
Conduct "special repair/@Special_Repair (1)>. \ \
"Weapons production and decomposition / @ WeaponProduce> \
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest> \ \
"Abandoned/@exit>

[@Special_Repair ()]
#CALL [System\TotalRepair.txt] @SRepairItem
[@BUY + ()]
#CALL [VimaScript\bulk purchases.Txt] @quantities 
[@WeaponProduce]
#CALL [ProduceSystem\Weapon\WeaponMain.txt] @Weaponmain
[@buy]
#SAY
In this dangerous land, weapons are a second life. Which weapons you want it as their treasure? \ \
"Pre-step/@main>

[@sell]
#SAY
What kind of weapons would like to sell? I will not give you too much money, please think well before making a decision. \ \
"Pre-step/@main>

[@repair]
#SAY
Although the craft is not very high, but generally I can repair the weapons. But you should note that the staying power of weapons will be reduced. \ \
"Pre-step /@main>

[~@repair]
#SAY
I think that this level of repair of the good, take it. \ \
"Pre-step/@main>

[goods]

[@TalkToQuest]
#ACT
Mov D0 0

#IF
Check [209] 1
Check [409] 0

#SAY
"On the dialogue with today's tasks./@CALL_Npc_TodayQuest> \
#ACT
Mov D0 1

#IF
check [101] 1
check [301] 0
checkjob Taoist

#SAY
"On the task of dialogue./@CALL_AreaQuest_3> \ \
#ACT
Mov D0 1

#IF
!Equal D0 1
#ACT
goto @NoQuest_Say
break

[@NoQuest_Say]
#SAY
_ Recent death of close exudes atmosphere, terrible things will happen sooner or later. \ \
_ "Close/@exit>

[@CALL_AreaQuest_3]
#CALL [AreaQuest\ChoBoGuide1\ChoBoGuide1_Taoist.txt] @Basic_Taoist_3_1

[@CALL_Npc_TodayQuest]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;; QQ: 67762207 